GLITCHERS_GAMES FOR A HEALTHIER, LONGER LIFE
We believe games hold the key to cognitive health. When we play, we're disarmed and it's that moment we can learn so much about each other.
Projects
We bring the power of games to industries that align with our mission to improve the human healthspan. Primarily we use games as a medium to collect global data sets or measure behaviour to generate insights.
Healthcare
Expanding our game + data platform to serve as early alert system for cognitive decline. Validating our approach with leading medical institutions.
Research
Building innovative research collaborations that integrate gaming mechanics for efficient data collection and insights using our Celest platform.
Environment
Building games that raise awareness about environmental issues while collecting data on user behavior and decision-making patterns.

Powering the Early Intervention journey for Alzheimer's dementia
CELEST
Our advanced data platform that transforms gameplay data into meaningful cognitive performance insights against our global benchmark data.
Built for researchers, clinicians, and healthcare professionals seeking precision, remote monitoring and longitudinal cognitive evaluation.
More Projects
Brain Health
- Sea Hero Quest — Data Collection
- Find The Kind — Dementia Awareness
- Enhance — Risk Factor Management
Environment
- EcoKnows — Ecological Simulation
- Restore — Decision Making
- Forest Guardians — Awareness
Finance
- Nestlings — Financial literacy
- Nestlums — Financial literacy
Research
- Sea Hero Quest — Research Platform
- ARUK — Data Workbench
- AbbVie — Fear of Finding Out
Awards
A sub-sample of the 75+ awards we've won since 2013.
9 x Cannes Lions
BAFTA Nominated
Webby Winner
3 x D&AD Pencils
2 x One Awards
Front Page
news articles
Timeline
Studio formed in September following Max's brother's mental health crisis, inspiring our mission to use games for good - although at this point, it wasn't exactly clear how we'd do it.
We release Gumulon for Stride Gum
Fish & chip shop simulator launched on app stores.
We start exploring collaborations with neuroscientists through Wellcome Trust event at the Sanger Institute
Expanded the core team and refined our 'Games for Good' philosophy.
Launched our innovative arcade game showcasing technical excellence. We won the Big Indie Pitch for this game in San Francisco at the Game Developers Conference.
Our first larger neuroscience collaboration begins with spatial navigation on mobile with Sea Hero Quest with Deutsche Telekom in collaboration with Saatchi & Saatchi
Published Sea Hero Quest as GLITCHERS powered by Deutsche Telekom. We didn't realuise at the time, but this kick starts a reseearch revolution.
Our first year goal of 100,000 players was smashed just 10 hours after launch.
Virtual reality version of Sea Hero Quest launched, advancing data fidelity and player immersion.
At least 1% of all Gear VR owners in the world played Sea Hero Quest.
The first research paper about Sea Hero Quest was published: Global determinants of navigation ability.
Won multiple awards for Sea Hero Quest including a BAFTA nomination in the Games Beyond Entertainment category.
Began collaboration on "Crush your fofo" — understanding Fear of Finding Out in healthcare.
Sea Hero Quest shown as promising tool for personalised cognitive diagnostics of at-genetic-risk Alzheimer's disease.
We released a version of Sea Hero Quest for Researchers in conjunction with Alzheimer's Research UK to facilitate easier data collection for decentralised research studies look at spatial navigation.
Sea Hero Quest has is played in 195+ countries, generating the world's largest and most diverse behavioural dataset in scientific history.
At the 10 year anniversary of Glitchers, we refocused on a clearer mission: Games for Good.
In collaboration with UCL and NIHR, we built a suite of tools to engage people in their dementia risk factors
Reached milestone of 75+ international awards for our games and research impact.
Games for a healthier,
longer life.
Mapping global cognitive health for early intervention.
Games design in collaboration with neuroscientists.
Contact
We're building the tools to help people live longer, healthier lives.
If you're working in longevity, cognitive neuroscience, or digital health, we'd love to connect.
We're actively seeking commercial partnerships with those shaping the future of preventative health and early intervention.
Contact Information
Address
GLITCHERS LTD
16/3 TIMBER BUSH
EDINBURGH
SCOTLAND
EH6 6QH