GLITCHERS_GAMES FOR A HEALTHIER, LONGER LIFE

We believe games hold the key to cognitive health. When we play, we're disarmed and it's that moment we can learn so much about each other.

Projects

We bring the power of games to industries that align with our mission to improve the human healthspan. Primarily we use games as a medium to collect global data sets or measure behaviour to generate insights.

Healthcare
Healthcare

Expanding our game + data platform to serve as early alert system for cognitive decline. Validating our approach with leading medical institutions.

Research

Building innovative research collaborations that integrate gaming mechanics for efficient data collection and insights using our Celest platform.

Environment
Environment

Building games that raise awareness about environmental issues while collecting data on user behavior and decision-making patterns.

Sea Hero Quest gameplay on mobile devices Sea Hero Quest

Powering the Early Intervention journey for Alzheimer's dementia

Player 432, China, 36

CELEST

Our advanced data platform that transforms gameplay data into meaningful cognitive performance insights against our global benchmark data.

Built for researchers, clinicians, and healthcare professionals seeking precision, remote monitoring and longitudinal cognitive evaluation.

More Projects

Brain Health

Brain Health

  • Sea Hero Quest — Data Collection
  • Find The Kind — Dementia Awareness
  • Enhance — Risk Factor Management
Environment

Environment

  • EcoKnows — Ecological Simulation
  • Restore — Decision Making
  • Forest Guardians — Awareness
Finance

Finance

  • Nestlings — Financial literacy
  • Nestlums — Financial literacy
Research

Research

  • Sea Hero Quest — Research Platform
  • ARUK — Data Workbench
  • AbbVie — Fear of Finding Out

Awards

A sub-sample of the 75+ awards we've won since 2013.

Cannes Lions

9 x Cannes Lions

BAFTA

BAFTA Nominated

Webby

Webby Winner

D&AD Pencil

3 x D&AD Pencils

ONE

2 x One Awards

Nature

Front Page

2,700+

news articles

Timeline

GLITCHERS FOUNDED

Studio formed in September following Max's brother's mental health crisis, inspiring our mission to use games for good - although at this point, it wasn't exactly clear how we'd do it.

FIRST COMMERCIAL PROJECT

We release Gumulon for Stride Gum

CHIPPY

Fish & chip shop simulator launched on app stores.

2013
2014
Wellcome Trust Sanger Institute

We start exploring collaborations with neuroscientists through Wellcome Trust event at the Sanger Institute

TEAM GROWTH

Expanded the core team and refined our 'Games for Good' philosophy.

KANO RELEASE

Launched our innovative arcade game showcasing technical excellence. We won the Big Indie Pitch for this game in San Francisco at the Game Developers Conference.

SEA HERO QUEST BEGINS

Our first larger neuroscience collaboration begins with spatial navigation on mobile with Sea Hero Quest with Deutsche Telekom in collaboration with Saatchi & Saatchi

2015
2016
SEA HERO QUEST LAUNCH

Published Sea Hero Quest as GLITCHERS powered by Deutsche Telekom. We didn't realuise at the time, but this kick starts a reseearch revolution.

100,000 Players

Our first year goal of 100,000 players was smashed just 10 hours after launch.

SEA HERO QUEST VR

Virtual reality version of Sea Hero Quest launched, advancing data fidelity and player immersion.

At least 1% of all Gear VR owners in the world played Sea Hero Quest.

SCIENTIFIC PUBLICATIONS

The first research paper about Sea Hero Quest was published: Global determinants of navigation ability.

2017
2018
INTERNATIONAL RECOGNITION

Won multiple awards for Sea Hero Quest including a BAFTA nomination in the Games Beyond Entertainment category.

ABBVIE PARTNERSHIP

Began collaboration on "Crush your fofo" — understanding Fear of Finding Out in healthcare.

3 PAPERS PUBLISHED

Sea Hero Quest shown as promising tool for personalised cognitive diagnostics of at-genetic-risk Alzheimer's disease.

2019
2021
Sea Hero Quest Research Edition

We released a version of Sea Hero Quest for Researchers in conjunction with Alzheimer's Research UK to facilitate easier data collection for decentralised research studies look at spatial navigation.

GLOBAL REACH

Sea Hero Quest has is played in 195+ countries, generating the world's largest and most diverse behavioural dataset in scientific history.

2022
2023
10 YEARS ANNIVERSARY

At the 10 year anniversary of Glitchers, we refocused on a clearer mission: Games for Good.

ENHANCE DEVELOPMENT

In collaboration with UCL and NIHR, we built a suite of tools to engage people in their dementia risk factors

75+ AWARDS

Reached milestone of 75+ international awards for our games and research impact.

2024
2025
From humble beginnings to global impact. The journey continues…
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Refined Mission

Games for a healthier,
longer life.

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Data Focus

Mapping global cognitive health for early intervention.

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Game First

Games design in collaboration with neuroscientists.

Contact

We're building the tools to help people live longer, healthier lives.

If you're working in longevity, cognitive neuroscience, or digital health, we'd love to connect.

We're actively seeking commercial partnerships with those shaping the future of preventative health and early intervention.

Contact Information

Address

GLITCHERS LTD

16/3 TIMBER BUSH

EDINBURGH

SCOTLAND

EH6 6QH

GLITCHERS

GLITCHERS